The FAR System was inspired by the great features of several other tabletop roleplaying games. We highly recommend that you try them and buy them. And when FAR Western is ready, we hope you’ll buy our game too. If you enjoy any of these, you’ll probably enjoy ours.
In no particular order, here they are:
This is the game system that got me hooked on roleplaying back in the late ’80s. MERP (set in J.R.R. Tolkien’s Middle-Earth) is sadly long out of print, but Rolemaster rolls on. MERP’s campaign sourcebooks—if you can find them—are true to Tolkien’s world, and Rolemaster’s detailed and deadly critical strikes set the bar for the gritty, every-fight-could-mean-death type of combat we enjoy in our games.
- A Song of Ice and Fire
Roleplaying in the world of George R.R. Martin’s Game of Thrones. A streamlined system that does a good job evoking the flavor and danger of Martin’s world, especially the political intrigue and shifting alliances.
- The Riddle of Steel
Sets the highest standard for realistic (and brutal) medieval combat, which it combines with strong character-based game-play; characters have “spiritual attributes” which are just as important in the game as skills and physical abilities. Sadly, no longer being produced (Wikipedia).
- Band of Bastards
A refined scion of The Riddle of Steel, currently in beta release. Intensely realistic and bloody medieval combat combined with immersive character roleplaying. A major inspiration for our “social combat” mechanics.
A highly flexible game that focuses on narrative play and doesn’t involve a ton of numbers. If you’re looking for something that gives you maximum scope to invent your own setting, this could be a great system for you. FATE, along with The Riddle of Steel, helped inspire the FAR System’s story-based mechanics.
- Dogs in the Vineyard
A narrative game with a unique premise, fun die-rolling mechanics, and an alternate-history Old West feel. A real gem.
Not a roleplaying game as such, but a great sourcebook for anyone who wants to add medically informed realism to their game-play.