What gives a roleplaying game “staying power”?

Apparently August is the annual RPG-a-Day month, where bloggers post their thoughts about a specifice tabletop roleplaying each day, a different question/prompt every day. Of course I'm only finding out that this is a thing at the END of August...but hey, at least I found it. The Geeklife Balance blog had a great, brief response... Continue Reading →

Advertisements

Streamlining RPG rules: A modified Warcholak guide

Have you ever heard of the Warcholak Guide? No? (Yes? Well, too bad, I'm going to tell you what it is anyway!) Basically, it's a simple rule-testing rubric invented by a guy with the last name of Warcholak who develops war games for Academy Games. (With a last name like Warcholak, of course he does.)... Continue Reading →

I’ve been doing it wrong

After a few months of following some diehard OSR bloggers, I've come to the conclusion that they're right: I've been doing tabletop roleplaying wrong. So I'm changing course with the FAR System and FAR Western. From here on out, I follow in the hallowed footsteps of Saint Gygax. No more percentile dice or fancy critical... Continue Reading →

The Kickstarter’s Dream

A few months ago, I bookmarked the Kickstarters for a couple of Western RPGs that looked really cool. I was a wee bit jealous because there they were succeeding at something I wanted to do but didn't yet know how, and also felt like I missed out because they were funded before I even knew... Continue Reading →

What if your character dies?

The Mixed GM recently posted I cannot keep my character alive...and that's okay. But I'm not so sure about that. He makes a good case, but I'm not fully convinced. True, it's exciting when you know the next move could be your character's last. Your heart starts pounding and you sit trembling on the edge... Continue Reading →

Game first, story second

I just now realized that I've been in grave danger of falling prey to the insidious sin of trying to turn roleplaying games into story vehicles. *Crosses self. Out, damned spot!* For all that I talk about telling stories and playing characters in a story, I'm not building a container for stories or even a... Continue Reading →

Pastiche roleplaying: the system

A post by the Mixed GM got me thinking about what I'm trying to do with the FAR System and FAR Western -- in essence, what I've been doing is trying to mix RPG game styles that I like. But not simply as a pastiche. I could probably slap together Pastiche: The System and have... Continue Reading →

A great article that explains why combat in the FAR System isn't based on hit points and there's no such thing as "just a flesh wound." https://steemit.com/writing/@cheah/tired-tropes-it-s-only-a-flesh-wound

Making a movie in your head: The role of reality in roleplaying

For the most part, roleplaying games seek to model movies, not reality. I came across this idea in a short-lived gaming zine from the turn of the new century, and it really got me thinking about the nature of roleplaying games and why they're built the way they are. More specifically, why I'm building this... Continue Reading →

Powered by WordPress.com.

Up ↑

%d bloggers like this: