Superheroes: No school like the old school

I don't know how many people even remember the old Marvel Super Heroes roleplaying game anymore. It's old-school -- published by TSR in 1984 and updated with an advanced version in 1986 -- and also short-lived, as was already out of print by the time I found it in the early '90s. It had been... Continue Reading →

How to solve the murder-hobo problem

It's a dilemma almost as old as the tabletop roleplaying hobby itself: In a game that revolves around exploring and (often) looting dangerous places filled with dangerous creatures, how does a DM cure players of the seemingly irresistible urge to simply murder and loot literally every living thing they come across? I mean, combat and... Continue Reading →

Two great offerings from the Mixed GM

First, some awesome ideas on what Dwarves might do with all the other things they dig up. It can't all be jewels and precious metals, you know. What if they used some of their more... interesting... finds to prevent their enemies from digging too greedily and too deep? Read Dwarves and Dinosaurs for a look... Continue Reading →

A new-school survey about the #OSR

If you do the tabletop roleplaying thing and you've heard of the OSR (better known as #OSR), go take this survey and register your opinion: http://b.link/osr What the hell are you waiting for? Go do it! You don't even have to actually play OSR games. (I don't.) All you have to do is have some... Continue Reading →

Maps in roleplaying games: Unexplored opportunities

Tabletop roleplaying is a game that revolves around maps. If you're not placing figurines on a map surface, you're navigating a mental map that has been provided to you by the gamemaster's description. There's a sizable cottage industry in map illustration in the Tabletop RPG hobby. But often, beyond providing the locations of things that... Continue Reading →

A great playtesting opportunity: Devil’s Staircase

Devil's Staircase is a diceless tabletop roleplaying game with a really cool system that uses playing cards to build characters and resolve actions. It's set in the Wild West era, which makes it even cooler. Right now it's open for public playtesting -- and the core rules are available for free during the testing period.... Continue Reading →

Another gaming thing I got totally wrong

Digging into the excellent Emperor's Notepad blog, I came across this post: You are (probably) doing it wrong: Hit points, literature, and D&D. Oh, really? You're going to defend hit points? Bring it on! Good luck, because I have NOT been doing it wrong, and... Oh. Well, you've got a pretty good point there. Well, yes, as it... Continue Reading →

What gives a roleplaying game “staying power”?

Apparently August is the annual RPG-a-Day month, where bloggers post their thoughts about a specifice tabletop roleplaying each day, a different question/prompt every day. Of course I'm only finding out that this is a thing at the END of August...but hey, at least I found it. The Geeklife Balance blog had a great, brief response... Continue Reading →

A behavioral analyst takes on tabletop roleplaying

I stumbled across a very interesting article in which a certified behavior analyst (basically a clinical psychologist) takes an interesting look at why roleplaying gamers love their weird hobby so much. Read it and tell me what you think. If you hadn't played before and never saw the appeal, would this help you see why someone might... Continue Reading →

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