Superheroes: No school like the old school

I don't know how many people even remember the old Marvel Super Heroes roleplaying game anymore. It's old-school -- published by TSR in 1984 and updated with an advanced version in 1986 -- and also short-lived, as was already out of print by the time I found it in the early '90s. It had been... Continue Reading →

How to solve the murder-hobo problem

It's a dilemma almost as old as the tabletop roleplaying hobby itself: In a game that revolves around exploring and (often) looting dangerous places filled with dangerous creatures, how does a DM cure players of the seemingly irresistible urge to simply murder and loot literally every living thing they come across? I mean, combat and... Continue Reading →

A new-school survey about the #OSR

If you do the tabletop roleplaying thing and you've heard of the OSR (better known as #OSR), go take this survey and register your opinion: http://b.link/osr What the hell are you waiting for? Go do it! You don't even have to actually play OSR games. (I don't.) All you have to do is have some... Continue Reading →

I’ve been doing it wrong

After a few months of following some diehard OSR bloggers, I've come to the conclusion that they're right: I've been doing tabletop roleplaying wrong. So I'm changing course with the FAR System and FAR Western. From here on out, I follow in the hallowed footsteps of Saint Gygax. No more percentile dice or fancy critical... Continue Reading →

Pastiche roleplaying: the system

A post by the Mixed GM got me thinking about what I'm trying to do with the FAR System and FAR Western -- in essence, what I've been doing is trying to mix RPG game styles that I like. But not simply as a pastiche. I could probably slap together Pastiche: The System and have... Continue Reading →

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