The Bronte Sisters Played Their Own Fantasy RPG

Stumbled across this cool bit of literary history just a few minutes ago... In 1845, two years before Wuthering Heights was published, Emily Brontë shared a train trip to York with her sister Anne, who was two years out from publishing her first novel Agnes Grey. To pass the time the two sisters played a... Continue Reading →

Pulling a fire out of the hat: Marvel Superhero Roleplaying Campaign update

My elaborate plan for the previous week's game having been smashed to pieces by the players' unforeseen decisions, this game session took a very different tack. We started with the aftermath of the heroes' unexpectedly quick smashing of an attempted ambush by a cadre of supervillains. Titanium, flush with success and dragging the severed torso... Continue Reading →

Rounding up the mavericks: Hoodies, pulps, and participles

Corralling a few interesting things I've run across in the last few days... Git along, little dogies! Bulletproof hoodies!? via Gunpowder and Ink... I love hoodies. Especially ones that can stop up to a .44 magnum.There is also this:LIFETIME WARRANTY: If you get shot (God forbid) with our hoodies on, we’ll send you a replacement... Continue Reading →

9 reasons why cowboys are better than superheroes

Don't get me wrong, I do enjoy superhero movies and even (at a safe distance) comics. But the Avengers and Wolverine can't hold a candle to the Sacketts and the Man With No Name. When I want to relax and immerse myself in a heroic movie, I don't go looking for a Marvel flick. I... Continue Reading →

Menagerie (aka the Amazing Elephant Girl) – An origin story

After the second session of our superhero roleplaying campaign, my daughter decided to write something about her character's background. That old-school TSR-developed game system really helps fire up the imagination. Janey Nevitt turned into an animal for the first time when she was six years old. She had been walking hand-in-hand with her father in... Continue Reading →

The Return of the Indestructible Girl – Or, this is why we play

Friends, THIS is why we play our geeky games. My son posted the following on his blog after our second Marvel Super Hero Roleplaying session. I'd link to it, but it's friends only, so he let me republish it here. Table-top RPGs are really fun. You get to make a character and interact with a... Continue Reading →

The indestructible girl! Classic Marvel roleplaying campaign, week 2 (part 2)

Here's another flash-fiction story I wrote by way of setting up the second week of our Marvel superheroes roleplaying campaign. Wednesday, in the not too distant future Sidney Malloy puts her strawberry protein smoothie in the cup holder, wipes the sweat off her brow, and turns the treadmill up a notch. On the curved, wall-to-wall... Continue Reading →

The amazing elephant girl! Classic Marvel roleplaying campaign, week 2 (part 1)

So here's a little thing I wrote -- I guess you could call it flash fiction -- to get the players set up for our second Marvel Superheroes roleplaying game session. It picks up the tale a few days after our characters' first superhero action ever. Wednesday, in the not too distant future The alarm... Continue Reading →

How to solve the murder-hobo problem

It's a dilemma almost as old as the tabletop roleplaying hobby itself: In a game that revolves around exploring and (often) looting dangerous places filled with dangerous creatures, how does a DM cure players of the seemingly irresistible urge to simply murder and loot literally every living thing they come across? I mean, combat and... Continue Reading →

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